Programming

요소가 존재할 때까지 기능 대기

procodes 2020. 7. 13. 22:09
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요소가 존재할 때까지 기능 대기


다른 캔버스 위에 캔버스를 추가하려고합니다. 첫 번째 캔버스가 만들어 질 때까지이 함수가 시작될 때까지 어떻게 대기 할 수 있습니까?

function PaintObject(brush) {

    this.started = false;

    // get handle of the main canvas, as a DOM object, not as a jQuery Object. Context is unfortunately not yet
    // available in jquery canvas wrapper object.
    var mainCanvas = $("#" + brush).get(0);

    // Check if everything is ok
    if (!mainCanvas) {alert("canvas undefined, does not seem to be supported by your browser");}
    if (!mainCanvas.getContext) {alert('Error: canvas.getContext() undefined !');}

    // Get the context for drawing in the canvas
    var mainContext = mainCanvas.getContext('2d');
    if (!mainContext) {alert("could not get the context for the main canvas");}

    this.getMainCanvas = function () {
        return mainCanvas;
    }
    this.getMainContext = function () {
        return mainContext;
    }

    // Prepare a second canvas on top of the previous one, kind of second "layer" that we will use
    // in order to draw elastic objects like a line, a rectangle or an ellipse we adjust using the mouse
    // and that follows mouse movements
    var frontCanvas = document.createElement('canvas');
    frontCanvas.id = 'canvasFront';
    // Add the temporary canvas as a second child of the mainCanvas parent.
    mainCanvas.parentNode.appendChild(frontCanvas);

    if (!frontCanvas) {
        alert("frontCanvas null");
    }
    if (!frontCanvas.getContext) {
        alert('Error: no frontCanvas.getContext!');
    }
    var frontContext = frontCanvas.getContext('2d');
    if (!frontContext) {
        alert("no TempContext null");
    }

    this.getFrontCanvas = function () {
        return frontCanvas;
    }
    this.getFrontContext = function () {
        return frontContext;
    }

캔버스를 작성하는 코드에 액세스 할 수있는 경우 캔버스를 작성한 후 바로 함수를 호출하십시오.

해당 코드에 액세스 할 수없는 경우 (예 : 구글 맵과 같은 타사 코드 인 경우) 간격으로 존재하는지 테스트하십시오.

var checkExist = setInterval(function() {
   if ($('#the-canvas').length) {
      console.log("Exists!");
      clearInterval(checkExist);
   }
}, 100); // check every 100ms

그러나 타사 코드에는로드가 끝나면 코드를 콜백 또는 이벤트 트리거링하여 활성화하는 옵션이 있습니다. 그것은 당신이 당신의 기능을 넣을 수있는 곳 일 수 있습니다. 인터벌 솔루션은 실제로 나쁜 솔루션이므로 다른 것이 작동하지 않는 경우에만 사용해야합니다.


지원해야하는 브라우저에 따라 MutationObserver 옵션이 있습니다.

Something along the lines of this should do the trick:

// callback executed when canvas was found
function handleCanvas(canvas) { ... }

// set up the mutation observer
var observer = new MutationObserver(function (mutations, me) {
  // `mutations` is an array of mutations that occurred
  // `me` is the MutationObserver instance
  var canvas = document.getElementById('my-canvas');
  if (canvas) {
    handleCanvas(canvas);
    me.disconnect(); // stop observing
    return;
  }
});

// start observing
observer.observe(document, {
  childList: true,
  subtree: true
});

N.B. I haven't tested this code myself, but that's the general idea.

You can easily extend this to only search the part of the DOM that changed. For that, use the mutations argument, it's an array of MutationRecord objects.


This will only work with modern browsers but I find it easier to just use a then so please test first but:

Code

function rafAsync() {
    return new Promise(resolve => {
        requestAnimationFrame(resolve); //faster than set time out
    });
}

function checkElement(selector) {
    if (document.querySelector(selector) === null) {
        return rafAsync().then(() => checkElement(selector));
    } else {
        return Promise.resolve(true);
    }
}

Or using generator functions

async function checkElement(selector) {
    const querySelector = document.querySelector(selector);
    while (querySelector === null) {
        await rafAsync()
    }
    return querySelector;
}  

Usage

checkElement('body') //use whichever selector you want
.then((element) => {
     console.info(element);
     //Do whatever you want now the element is there
});

A more modern approach to waiting for elements:

while(!document.querySelector(".my-selector")) {
  await new Promise(r => setTimeout(r, 500));
}
// now the element is loaded

Note that this code would need to be wrapped in an async function.


Here's a minor improvement over Jamie Hutber's answer

const checkElement = async selector => {

while ( document.querySelector(selector) === null) {
    await new Promise( resolve =>  requestAnimationFrame(resolve) )
}

return document.querySelector(selector); };

Is better to relay in requestAnimationFrame than in a setTimeout. this is my solution in es6 modules and using Promises.

es6, modules and promises:

// onElementReady.js
const onElementReady = $element => (
  new Promise((resolve) => {
    const waitForElement = () => {
      if ($element) {
        resolve($element);
      } else {
        window.requestAnimationFrame(waitForElement);
      }
    };
    waitForElement();
  })
);

export default onElementReady;

// in your app
import onElementReady from './onElementReady';

const $someElement = document.querySelector('.some-className');
onElementReady($someElement)
  .then(() => {
    // your element is ready
  }

plain js and promises:

var onElementReady = function($element) {
  return new Promise((resolve) => {
    var waitForElement = function() {
      if ($element) {
        resolve($element);
      } else {
        window.requestAnimationFrame(waitForElement);
      }
    };
    waitForElement();
  })
};

var $someElement = document.querySelector('.some-className');
onElementReady($someElement)
  .then(() => {
    // your element is ready
  });

You can check if the dom already exists by setting a timeout until it is already rendered in the dom.

var panelMainWrapper = document.getElementById('panelMainWrapper');
setTimeout(function waitPanelMainWrapper() {
    if (document.body.contains(panelMainWrapper)) {
        $("#panelMainWrapper").html(data).fadeIn("fast");
    } else {
        setTimeout(waitPanelMainWrapper, 10);
    }
}, 10);

참고URL : https://stackoverflow.com/questions/16149431/make-function-wait-until-element-exists

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